What Is Going On?

Beyond #nfts , scarce experiences until now will become abundant: Games show us the path forward: in a game, you can dream of being anything else you might imagine. Imagine what happens when you apply this to our social life. Virtual concert can generate a personalized plane of existence around each individual in which you always enjoy the best seat in the house, travel to places we can normally not travel to, discovering unknown land collectively.

๐Ÿ’ฅ ๐—š๐—ฎ๐—บ๐—ถ๐—ป๐—ด ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—บ๐—ผ๐˜€๐˜ ๐—ฑ๐˜†๐—ป๐—ฎ๐—บ๐—ถ๐—ฐ ๐—ฎ๐—ป๐—ฑ ๐—ฒ๐˜…๐—ฐ๐—ถ๐˜๐—ถ๐—ป๐—ด ๐—ฐ๐—ฎ๐˜๐—ฒ๐—ด๐—ผ๐—ฟ๐˜† ๐—ถ๐—ป ๐—ฒ๐—ป๐˜๐—ฒ๐—ฟ๐˜๐—ฎ๐—ถ๐—ป๐—บ๐—ฒ๐—ป๐˜
๐—ฎ๐—ฐ๐—ฟ๐—ผ๐˜€๐˜€ ๐—ฎ๐—น๐—น ๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ๐˜€ ๐˜๐—ผ๐—ฑ๐—ฎ๐˜† ๐—ฎ๐—ป๐—ฑ ๐˜„๐—ถ๐—น๐—น ๐—ฝ๐—น๐—ฎ๐˜† ๐—ฎ ๐—ธ๐—ฒ๐˜† r๐—ผ๐—น๐—ฒ ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ ๐—ผ๐—ณ ๐—บ๐—ฒ๐˜๐—ฎ๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ฒ ๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ๐˜€ ๐Ÿ’ฅ
-Satya Nadella-

#games will evolve to incorporate more events that are informed by live entertainment, such as the music concerts and immersive theater that have already emerged in Fortnite, Roblox, and Rec Room.

#esports and #onlinecommunities will be augmented by social entertainment. Meanwhile, traditional industries such as #travel , #education , and live performance will be reshaped around
game-thinking and the virtual economy of abundance.

๐Ÿ”ต Wher Are We Now?

๐Ÿ“Œ Today there are 3B gamers worldwide, generating $175B in annual
revenue; 3.5x more than music and movie box office combined ($47B)

๐Ÿ“Œ Gaming has been growing 7.5% since 2018 with 16.5% CAGR for #esports

๐Ÿ“Œ The gaming startup ecosystem is now worth $1.6 trillion in combined value, with startups founded before 2000 adding the
most value

๐Ÿ“Œ Global gaming investment reached $5.1B in the first half of 2022, the biggest H1 on record.

๐Ÿ“Œ Gaming startups from US, Singapore an China have raised the most venture capital so far in 2022

๐Ÿ”ต Where Are We Heading?

Gaming is replacing social media and leading the way in social interaction and connectivity.

๐Ÿ’ฅ ๐—ข๐—ป๐—ฒ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ฏ๐—ฒ๐—ป๐—ฒ๐—ณ๐—ถ๐˜๐˜€ ๐—ผ๐—ณ ๐—ผ๐˜‚๐—ฟ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ผ๐—ฟ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐—ถ๐˜€ ๐˜๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐˜† ๐—ฐ๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜๐—น๐˜†
๐˜€๐˜‚๐—ฟ๐—ฝ๐—ฟ๐—ถ๐˜€๐—ฒ ๐˜‚๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ผ ๐˜๐—ต๐—ถ๐—ป๐—ด๐˜€ ๐˜„๐—ฒ ๐˜„๐—ผ๐˜‚๐—น๐—ฑ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—ป๐—ฒ๐˜ƒ๐—ฒ๐—ฟ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฐ๐˜๐—ฒ๐—ฑ.๐—œ ๐—น๐—ถ๐—ธ๐—ฒ ๐˜๐—ต๐—ฎ๐˜ ๐˜„๐—ฒ
๐—ฑ๐—ผ๐—ปสผ๐˜ ๐—ต๐—ฎ๐˜ƒ๐—ฒ t๐—ผ ๐—ฏ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ด๐—ฒ๐—ป๐—ถ๐˜‚๐˜€๐—ฒ๐˜€, ๐—ฏ๐˜‚๐˜ ๐˜๐—ต๐—ฒ๐˜† ๐˜„๐—ถ๐—น๐—น ๐—ฏ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ด๐—ฒ๐—ป๐—ถ๐˜‚๐˜€๐—ฒ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐˜‚๐˜€๐Ÿ’ฅ
Daniel Sturman,
CTO Roblox

#gaming #metaverse #payments #innovation #web3 #Metabuzz